[u][size=300]Version 0.2[/size][/u]
[size=200][color=#f39c12]This color = Server file changes (Map additions, weapon additions, etc.)[/color]
[color=#2ecc71]This color = Pointshop 2 edits[/color]
[color=#3498db]This color = Balancing changes[/color][color=#3498db]/Addon Changes[/color]
[color=#9b59b6]This Color = Rule Changes/Community changes[/color][/size]
[list]
[*][size=150][color=#f39c12]Removed M9K Weapons packs[/color][/size]
[*][size=150][color=#f39c12]Added TFA CS:GO Weapons[/color][/size]
[*][size=150][color=#f39c12]Also includes CS:GO Grenades[/color][/size]
[*][size=150][color=#f39c12]Added TFA Base Redux[/color][/size]
[*][size=150][color=#f39c12]Added TFA CS:GO Materials 1 & 2[/color][/size]
[*][size=150][color=#2ecc71]Switched from SQLite to mySQL database in preparation for merge[/color][/size]
[*][size=150][color=#2ecc71]Began to re-add knives[/color][/size]
[*][size=150][color=#3498db]CS:GO Weapons' accuracy, damage, and fire-rates matched as closely as possibly to CS:GO itself[/color][/size]
[*][size=150][color=#3498db]Began to change all weapon slots to slot 3[/color][/size]
[*][size=150][color=#3498db]Began converting all weapon ammo types from TFA to TTT default Ammo[/color][/size]
[/list]
[size=200][color=#e74c3c][u]Current Bugs:[/u][/color][/size]
[list]
[*][size=120][color=#e74c3c]TFA CS:GO Weapons only spawn randomly on CS:S Maps[/color][/size]
[*][color=#e74c3c][size=120]TFA Ammo for CS:GO Weapons is broken, giving players refilled ammo when you drop the weapon and pick it back up.[/size][/color]
[*][size=120][color=#e74c3c]TFA CS:GO Pistols don't work in the weapon selection menu, causing all other weapons you've selected to not spawn with you.[/color][/size]
[/list]
[size=150]Current Goals:[/size]
[list]
[*][size=120]Fix all current bugs, primarily the infinite ammo one.[/size]
[*][size=120]Finish adding CS:GO knives and Crates & Keys back to the pointshop[/size]
[*][size=120]Re-add pointshop playermodels[/size]
[*][size=120]Begin testing TFA weapon balances[/size]
[*][size=120]Add CS:GO Weapon Skin API so players can have Skinned weapons[/size]
[*][size=120]Add said Skinned Weapons to Crates along with the Knives[/size]
[/list]
[size=120]We're working on both this server, and the other project at the same time, so again, please be patient with us while we work on both of these!
More to come soon![/size]
[u][size=150]Version 0.1[/size][/u]
[size=120][color=#f39c12]This color = Server file changes (Map additions, weapon additions, etc.)[/color]
[color=#2ecc71]This color = Pointshop 2 edits[/color]
[color=#3498db]This color = Balancing changes[/color]
[color=#9b59b6]This Color = Rule Changes/Community changes[/color][/size]
[list]
[*][size=100][color=#f39c12]Added M9k Heavy Weapons pack[/color][/size]
[*][size=100][color=#f39c12]Added M9k Assault Rifles pack[/color][/size]
[*][size=100][color=#f39c12]Added M9k Small Arms pack[/color][/size]
[*][size=100][color=#f39c12]Added CS:GO Knives & CS:GO Knives Gamma Pack[/color][/size]
[*][size=100][color=#f39c12]Added Multiple new playermodels[/color][/size]
[*][size=100][color=#3498db]Firerates of M9k Weapons edited to be more similar to default TTT weapons (With a select few excluded)[/color][/size]
[*][size=100][color=#2ecc71]Quiet playermodel set to 1000000 points, Quiet - Almost NSFW Version set to 5000000 points.[/color][/size]
[*][size=100][color=#2ecc71]Pedo Bear playermodel set to 1000000 points.[/color][/size]
[*][size=100][color=#2ecc71]Walter White playermodel set to 200000 points.[/color][/size]
[*][size=100][color=#2ecc71]Weeaboo playermodel set to 800000 points.[/color][/size]
[*][size=100][color=#9b59b6]OG server Knife rule changed.[/color][/size]
[*][size=100][color=#9b59b6]Server names changed.[/color][/size]
[/list]
[size=150][color=#e74c3c][u]Current Bugs[/u][/color][/size]
[list]
[*][size=100][color=#c0392b]Pointshop 2 Permaweapons currently not working. (Knives and other permaweps cannot be added for the time being)[/color][/size]
[*][size=100][color=#c0392b]One or more of the bolt action Sniper Rifles (Haven't tested all) are semi-automatic, and can be fired 'as fast as you can click'.[/color][/size]
[*][size=100][color=#c0392b]Some of the M9k weapons world models show as different weapons than the first person models. (M4A1 Iron showing as a default TTT M16, Winchester 1873, etc.)[/color][/size]
[/list]
[size=120]Current goals:[/size]
[list]
[*][size=100]More pointshop items. Again, leave any suggestions for playermodels, trails, etc.[/size]
[*][size=100]Get M9k weapons fully balanced.[/size]
[*][size=100]Syncronize Pointshop 2 on both servers, so that points carry over from one server to another[/size]
[*][size=100] ̶A̶d̶d̶ ̶S̶p̶e̶c̶t̶a̶t̶o̶r̶ ̶D̶e̶a̶t̶h̶m̶a̶t̶c̶h̶[/size]
[*][size=100] ̶D̶e̶a̶l̶ ̶w̶i̶t̶h̶ ̶W̶e̶a̶p̶o̶n̶ ̶L̶o̶a̶d̶o̶u̶t̶ ̶S̶e̶l̶e̶c̶t̶i̶o̶n̶[/size]
[/list]
[size=120]Question: What do you guys think about a custom hud?[/size]
More to come soon! Please leave any feedback here in the comments of this thread, or in a new thread in the Suggestions subforum!
Thank you guys for being patient with us while we roll these updates out, and don't be afraid to voice your dissent!
Version 0.2This color = Server file changes (Map additions, weapon additions, etc.)
This color = Pointshop 2 edits
This color = Balancing changes/Addon Changes
This Color = Rule Changes/Community changes
- Removed M9K Weapons packs
- Added TFA CS:GO Weapons
- Also includes CS:GO Grenades
- Added TFA Base Redux
- Added TFA CS:GO Materials 1 & 2
- Switched from SQLite to mySQL database in preparation for merge
- Began to re-add knives
- CS:GO Weapons' accuracy, damage, and fire-rates matched as closely as possibly to CS:GO itself
- Began to change all weapon slots to slot 3
- Began converting all weapon ammo types from TFA to TTT default Ammo
Current Bugs:
- TFA CS:GO Weapons only spawn randomly on CS:S Maps
- TFA Ammo for CS:GO Weapons is broken, giving players refilled ammo when you drop the weapon and pick it back up.
- TFA CS:GO Pistols don't work in the weapon selection menu, causing all other weapons you've selected to not spawn with you.
Current Goals:
- Fix all current bugs, primarily the infinite ammo one.
- Finish adding CS:GO knives and Crates & Keys back to the pointshop
- Re-add pointshop playermodels
- Begin testing TFA weapon balances
- Add CS:GO Weapon Skin API so players can have Skinned weapons
- Add said Skinned Weapons to Crates along with the Knives
We're working on both this server, and the other project at the same time, so again, please be patient with us while we work on both of these!
More to come soon!Version 0.1This color = Server file changes (Map additions, weapon additions, etc.)
This color = Pointshop 2 edits
This color = Balancing changes
This Color = Rule Changes/Community changes
- Added M9k Heavy Weapons pack
- Added M9k Assault Rifles pack
- Added M9k Small Arms pack
- Added CS:GO Knives & CS:GO Knives Gamma Pack
- Added Multiple new playermodels
- Firerates of M9k Weapons edited to be more similar to default TTT weapons (With a select few excluded)
- Quiet playermodel set to 1000000 points, Quiet - Almost NSFW Version set to 5000000 points.
- Pedo Bear playermodel set to 1000000 points.
- Walter White playermodel set to 200000 points.
- Weeaboo playermodel set to 800000 points.
- OG server Knife rule changed.
- Server names changed.
Current Bugs
- Pointshop 2 Permaweapons currently not working. (Knives and other permaweps cannot be added for the time being)
- One or more of the bolt action Sniper Rifles (Haven't tested all) are semi-automatic, and can be fired 'as fast as you can click'.
- Some of the M9k weapons world models show as different weapons than the first person models. (M4A1 Iron showing as a default TTT M16, Winchester 1873, etc.)
Current goals:
- More pointshop items. Again, leave any suggestions for playermodels, trails, etc.
- Get M9k weapons fully balanced.
- Syncronize Pointshop 2 on both servers, so that points carry over from one server to another
- ̶A̶d̶d̶ ̶S̶p̶e̶c̶t̶a̶t̶o̶r̶ ̶D̶e̶a̶t̶h̶m̶a̶t̶c̶h̶
- ̶D̶e̶a̶l̶ ̶w̶i̶t̶h̶ ̶W̶e̶a̶p̶o̶n̶ ̶L̶o̶a̶d̶o̶u̶t̶ ̶S̶e̶l̶e̶c̶t̶i̶o̶n̶
Question: What do you guys think about a custom hud?More to come soon! Please leave any feedback here in the comments of this thread, or in a new thread in the Suggestions subforum!
Thank you guys for being patient with us while we roll these updates out, and don't be afraid to voice your dissent!